Who I am
Amanda Kirk has spent 10 years in the games industry working on entertainment, educational and serious games for a variety of platforms including DS, 3DS, iOS, Android and Windows. She is an experienced developer creating interactive experiences in AR/VR and educational software. An active member of the community she developed the Teen Game Workshop, a program to teach game development to local teens, is a key organizer for the Games in Education Symposium and serves as Chair for Albany’s IGDA chapter. She currently serves as the coordinator for RPI’s Digital Game Hub.
- 20+ Shipped Titles
- UX Design
- Game Writing
- General Game Design
- Rapid Prototyping and Iteration
- Experience with Licensed Products and New IP!
I am available to give talks on aspects of game development and design, developing games for young audiences, augmented reality and VR. Please get in touch if you are interested in having me present! I have presented locally on my experience with VR, Augmented Reality and general game development. I have also presented and created workshops for middle and high school students.
Open Source Game Development
Very popular presentation on the game design process and sharing open source tools that can be used to develop games. I additionally discuss why choose open source over other software and how to evaluate tools using game jams.
Presentation given locally at the Google Devfest ’18 and then at Magfest in National Harbor MD in 2019
Scoping it Out: How to Plan your Next Game Project
Presentation delivered for IGDA Albany about production planning on a shoe-string budget, best practices and the importance of evaluating risk and managing scope.
Fail Frequently and Fast
Keynote I gave for the Diversity Incubator organized by the Tech Valley Game Space, a 6 week program for women and nonbinary individuals. My talk focused on overcoming obstacles, imposter syndrome and common development pitfalls.
Verge of Virtual: A Discussion on VR
Panel discussion with other local area experts on the future of Virtual Reality and the current challenges faced by developers.
Augmented Reality: What is it and how does it Increase Engagement for Learners
Presentation at SUNY Cobleskill which discusses current serious applications of augmented and virtual reality, specifically focused on educational experiences. Augmented reality empowers users of all ages to make information about the surrounding world more tangible.
Following your Dreams, Keynote at Girls in STEM event
Aspirational presentation aimed at girls in grades 4-6, focused on STEM fields, perseverance and career planning. This presentation was the kick-off for a full day of STEM related workshops at TEC-SMART to get girls excited about possible career paths.